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So You Want To Be A Programmer? Here's How!

Why Should I Be A Programmer?

Well, you may already have the answer to this question, if you're reading this article. When I originally decided I wanted to work in the IT industry, it was programming and software development that got me interested. I liked the idea that you could create things on the computer based on what you tell it to do. At the time, it seemed incredible and I had more questions than answers. One of those questions was, "why should I be a programmer?" Some of the reasons are:

• Creative expression - being a programmer allows you to express yourself creatively. Sure, it's a highly logical field to work in, and in most cases you're developing based on documentation that has been written, but there is still a level of creativity that goes into developing software.

• Creating something from nothing - The process of writing software starts from nothing. You have a need for software to be created, develop the idea on what it should do, design it, and type instructions into the computer. Once it's finished, it forms a program that can be executed to do the task you told it to do. A program has been created from nothing. This can be a good feeling for you to experience.

• High demand - Companies are always looking for ways to improve and enhance their business processes. This is often done in the form of software. Programmers and software developers are the people involved in this process, and as a result, there is a lot of demand.

What Kind Of Programmer Do You Want To Be?

Ok, so you've decided you want to be a programmer. The next step is to take some action. To begin with, you'll need to decide what kind of programmer you want to be. There are many different kinds of programmers, some of which are:

• Desktop software programmer - developing software for use on desktops
• Web developer - developing Web sites and Web applications
• Mobile device programmer - developing software and apps for mobile devices
• Database programmer - developing procedures and other areas of databases
• System programmer - developing scripts and code for operating systems

You should ask yourself what area you're passionate about. Which kind of programming interests you? If you're not sure, that's OK - the fundamental skills in programming allow you to change courses in the future.

Consider an Introductory Course

A good way to get started in programming is to take an introductory programming course. You can find these at colleges or universities. Many of them offer a beginners or introductory course in programming that teaches you the basics of programming.

The basics of programming include what it's used for, how to write code, various languages that are used, and other programming concepts such as debugging and compiling. I would suggest taking an introductory course if you're interested in programming. Some of them even include developing in several languages or programming areas, so you get a sample of what kinds of programming there is.

Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps

A reader says, "As a relative newbie, I've been avidly searching for books to help me learn IOS programming. I have to say that up until now, I have been unimpressed with the titles I have tried. That has just changed when I found Tap, Move, Shake by Todd Moore. I wish this book was there when I started! In particular the chapter introducing Xcode is the best introduction on the subject that I have come across. You also get a pretty cool air hockey app at the end of it, complete with your own graphics and sound effects!

"The book walks you through the production of a sophisticated air hockey game. The book covers the basics of Xcode, animation, movement, touch, using sound, physics, and artificial intelligence. In addition the book shows you how to create all the images you need for your game, including icons and iTunes graphics. There is also a chapter on finding and creating sound effects for the game. The final chapter walks through submitting apps to the App Store, including the submission process, how to deal with rejections, and marketing your game once you have created it." Click here to learn more.

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