Is 3D Animation the Right Career Choice For You?
If one is going to enter into a career then it is a wise move to learn everything about
the industry they are about to enter. All too often individuals will sign into an
extensive training program and two things end up happening. The first is half way through
the training they decide they do not like it or two they break into the job market and
find out they are not doing what they were actually trained to do. Both of these
disappointments may have been avoided with the proper research.
Apparently this is something that happens quite often in the animation industry.
Aspiring animators have a love for doing animation and proceed to do in depth studies of
3D animation figuring it is the ultimate of the industry. They envision themselves
developing such renowned characters like those that took place in Finding Nemo or Shrek 2.
After becoming well exposed to the industry they soon find out that they are spending
every hour of their working moments on animating characters yet this is what drew them to
the industry. Therefore, in summary if this was or is your ultimate goal of getting into
this line of work then you needs to determine what a career in 3D animation is.
What you soon will discover is that being as you have chosen 3D you are going to be
technically a computer graphics artist. This means you may end up spending more time on
lighting, modeling, texturing or perhaps rendering rather than developing characters. So
in reality what should be your real job title should you be designated to one of these
categories? Let us say you become one of the following...
1. You predominantly set up lighting that pertains to a particular scene for a 3D
piece. It will be your job to ensure it is the way it is suppose to look and has the right
feel about it. You are then technically a lighting artist.
2. Your job is to make the 3D models that are going to be in the 3D scene. This is a
technical assignment where you will have to first design the character in mesh then it
proceeds through stages to end up as the finished character. You have now become a 3D Modeler.
3. You spend your days painting and creating the textures that are going to be
encasement for the characters. In essence, you are creating the skin so it ends up looking
as it was designed to look. You new position is now that of texturing artist.
4. Here is one you may find interesting. You are going to be the person looking after
creating the bone system. This is what the animator will use to make the model work as it
was meant to. Therefore, you have now become a rigger.
5. You may find being in charge of a rendering farm a little more enlightening as here
you will have the responsibility of ensuring each 3D frame image is produced properly by the
6. Last but not least how about the duties of the animator. Do not think that it is
going to be a cartoon character. In reality, you may be animating anything that moves like
a mechanical action of a motor for example or some movement in the human body such as the
So now you know all of the different aspects of the 3D animation industry, is it for you?
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