Welcome to Bucaro TecHelp!

Bucaro TecHelp
HTTPS Encryption not required because no account numbers or
personal information is ever requested or accepted by this site

About Bucaro TecHelp About BTH User Agreement User Agreement Privacy Policy Privacy Site Map Site Map Contact Bucaro TecHelp Contact RSS News Feeds News Feeds

Inkscape Exercise: Draw Photorealistic Sphere

Inkscape photorealistic sphere

Although Inkscape is a 2D drawing application, it is quite capable of drawing photorealistic 3D images. To demonstrate this capability, in this article I show you, step-by-step how to draw a photorealistic sphere. Not only is it possible to draw photorealistic 3D with Inkscape, but it's also very easy - which is really saying something when you're talking about a vector graphics drawing application.

The reason Inkscape is so capable of drawing photorealistic 3D is because it's capable of rendering millions of shades of colors, with varying degrees of transparency, and complex linear and radial gradients. But to keep this example simple, we won't use any gradients. That's right, the image above was drawn without using radial gradients. I did, however, use blurs, which is very easy to do in Inkscape.

3D light and shadow

What makes a 2D drawing look 3D is the arrangement of light and shadow. Let's assume there is a lamp to our left and slightly behind us which creates a bright spot on the sphere. This is called specular light. The rest of the sphere is lighted by scattered and reflected light from around the room. This is called ambient light.

The lamp creates a shadow on the opposite side of the sphere and also causes the sphere to cast a shadow on the table top. Light reflected off the surface area of the table top creates an area of reflected light within the sphere's shadow.<.p>

Draw 3 circles

To create the sphere, draw 3 circles, all about the same size, as shown above. For the first circle, set the Stroke style Width: to 0. Set the circle's Fill to the ambient color of the sphere. Set the Fill blur to about 7 percent.

For the second circle, set the Stroke style Width: to 0. Set the second circle's Fill to the color of the shadow side of the sphere. The Fill blur of the second circle should be left at 0 percent.

RSS Feed RSS Feed

Follow Stephen Bucaro Follow @Stephen Bucaro

Fire HD
[Site User Agreement] [Privacy Policy] [Site map] [Search This Site] [Contact Form]
Copyright©2001-2021 Bucaro TecHelp 13771 N Fountain Hills Blvd Suite 114-248 Fountain Hills, AZ 85268